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You’ve lost all memory prior to this moment, from people’s names to entire relationships.
You don’t know who to trust, but a fairy boy (who apparently only you can see) keeps following you around, and your flamboyantly-dressed and gorgeous boyfriend (if he even your boyfriend at all) is starting to get suspicious.
There might be a multi-dimensional conspiracy against you.
Depending on your choices, you might die, or wind up locked in a cage and treated like an animal.
Or, when all is said and done, you might even end up happy.
This is the opening plot of This genre of dating sims, known as “otome games” (which roughly translates to “girl games”), first began in 1994 as a female-targeted version of an already popular brand of manga-inspired male dating sims named “Bish?
jo (or “young, beautiful girl”) games.” While many were doubtful about the market for female-targeted videogames of any kind, the genre became hugely popular among young Japanese women, inspiring an entire subculture of dedicated players.
There are usually a few archetypes to choose from: the bad boy, the smart one, the cute shota (young boy), the reserved and mysterious type.But, unlike other narrative games and visual novels, players don’t just pick one path.Otome games are specifically designed for multiple playthroughs, encouraging the player to experience every potential lover’s storyline before finally revealing the “true” ending that ties them all together.“The games aren’t actually about ending up with your one true love,” explains Amanda Cosmos, game developer and founder of blog “It’s actually more like this quantum perception of a storyline.